The research on Studierstube was originally carried out at Vienna University of Technology. This page documents the research carried out in Vienna from 1996 to 2004.
In 2005 the project relocated to Graz University of Technology.
2004 |
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iOrb - Unifying Command and 3D Input for Mobile Augmented Reality |
A device that combines simple 3D interaction for selection and dragging with a 2D analog input channel suitable for command input in mobile applications. |
2003 |
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Studierstube Tamino Database |
An experimental database for storing and maintaining complex augmented reality content was developed based on the commercial XML database server Tamino.. |
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Natural Feature Vision Tracking Technology |
Vision-based tracking of natural features for augmented reality |
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Ubiquitous Agents in Augmented Reality |
Introduction of responsive, context-aware animated characters that live in mixed reality space and can interact with the physical and virtual world alike |
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Outdoor Collaborative Augmented Reality |
Mobile augmented reality for collaboration of multiple outdoor users. |
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Studierstube Render Array |
A seamless tiled display using multiple overlapping projectors and a cluster of workstations. |
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Handheld Augmented Reality |
A leading system for fully autonomous augmented reality on handheld computers |
2002 |
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Virtual Liver Survery Planning System |
Computer aided planning of liver surgery using virtual reality |
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Furniture Assembly |
An exhibit demonstrating the use of augmented reality for furniture assembly is being shown at Siemens Forum Vienna. |
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Two-Handed direct interaction with ARToolkit |
A tracked two-handed glove system for mobile 3D interaction combined with a wrist-worn touchpad for control functions. |
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Dynamically Shared Optical Tracking |
To improve tracking availability, tracking data from multiple hosts is shared across the network automatically. |
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Augmented Presentation and Interaction Language |
An XML language for authoring content of story-based augmented reality presentations
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Tangible Augmented Reality for Computer Games |
A tangible user interface for multi-user games in augmented reality |
2001 |
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Virtual Showcase |
An interactive mixed reality display kiosk for museums and exhibitions |
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Signpost |
Navigation through an instrumented building using mobile augmented reality |
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OpenTracker - An Open Software Framework for Virtual Reality Input |
A distributed stream processing framework for device-independent acquisition, processing, fusion and network-transparent delivery of tracking and other multimodal device data (2001) |
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Application Migration in Collaborative 3D Workspaces |
A dynamically shared scene graph allows 3D graphical interactive applications to migrate from host to host in a heterogeneous distributed system. |
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ARLib |
An augmented reality application that aims to help selecting and locating publications from a library of arbitrary size |
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Infrared Tracking |
An stereo vision infrared tracker setup for virtual and augmented reality |
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Bridging Multiple User Interface Dimensions with Augmented Reality |
An experimental user interface system, which uses augmented reality to deliver a hybrid user interface to multiple users on a variety of output devices with individual characteristics |
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Mobile Collaborative Augmented Reality |
The first mobile augmented reality system with full support 3D interaction and face-to-face collaboration. |
1999 |
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Distributed Open Inventor |
A distributed shared scene graph for collaborative applications implementation as an extension to the Open Inventor library |
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Construct3D |
A tool for teaching mathematics and geometry education based on collaborative augmented reality |
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ARCADE |
Immersive computer-aided conceptual modeling with projection-based virtual reality. |
1998 |
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Transparent props for back-projection displays |
A variety of user interface techniques for back-projection surfaces such as the Virtual Table were developed using pen and pad interface props made from transparent material. |
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Viskas - Real-Time Techniques for 3D Flow Visualization |
Visualization of three-dimensional steady flow in virtual reality using animated textures and magic lenses for focus+context. |
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Collaborative Games in Augmented Reality |
One of the first works on collaborative mixed reality games which combine social interaction and three-dimensional visualization. |
1997 |
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Personal Interaction Panel |
A two-handed input device based on pen and pad propos allow for a combination of 2D and 3D interfaces in augmented reality applications. |
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Occlusion in Collaborative Augmented Environments |
Fully body tracking is used to render kinematically correct body phantoms of the users so that incorrect occlusions of virtual and real objects in optical see-through augmented reality are noticeably reduced. |
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Exploring Dynamical Systems in Collaborative Augmented Reality |
Augmented reality was used for the interactive visualization of complex dynamical systems |
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