PHAL::IGame Struct Reference
#include <IGame.h>
Inherited by PHAL::GameBase.
Public Member Functions | |
| virtual | ~IGame () |
| virtual bool | OnInitialize ()=0 |
| virtual void | OnShutdown ()=0 |
| virtual bool | OnGameLoop ()=0 |
| virtual void | OnSuspend ()=0 |
| virtual void | OnResume ()=0 |
| virtual void | OnKeyDown (int key)=0 |
| virtual void | OnKeyUp (int key)=0 |
| virtual void | OnStylusDown (Point p)=0 |
| virtual void | OnStylusMove (Point p)=0 |
| virtual void | OnStylusUp (Point p)=0 |
Constructor & Destructor Documentation
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Member Function Documentation
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Implemented in PHAL::Game, and TestWinCE. Referenced by PHAL::GameBase::Run(). |
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Implemented in PHAL::Game, and TestWinCE. |
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Implemented in PHAL::Game. Referenced by PHAL::GameBase::MessageHandler(). |
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Implemented in PHAL::Game. Referenced by PHAL::GameBase::MessageHandler(). |
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Implemented in PHAL::Game. Referenced by PHAL::GameBase::MessageHandler(). |
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Implemented in PHAL::Game, and TestWinCE. Referenced by PHAL::GameBase::MessageHandler(). |
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Implemented in PHAL::Game. Referenced by PHAL::GameBase::MessageHandler(). |
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Implemented in PHAL::Game. Referenced by PHAL::GameBase::MessageHandler(). |
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Implemented in PHAL::Game. Referenced by PHAL::GameBase::MessageHandler(). |
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Implemented in PHAL::Game. Referenced by PHAL::GameBase::MessageHandler(). |
The documentation for this struct was generated from the following file:
