GL_TEXTURE_2D_SinkFactory.cxx
Go to the documentation of this file.00001 /* ======================================================================== 00002 * Copyright (C) 2005 Graz University of Technology 00003 * 00004 * This framework is free software; you can redistribute it and/or modify 00005 * it under the terms of the GNU General Public License as published by 00006 * the Free Software Foundation; either version 2 of the License, or 00007 * (at your option) any later version. 00008 * 00009 * This framework is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this framework; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00017 * 00018 * For further information please contact Denis Kalkofen under 00019 * <kalkofen@icg.tu-graz.ac.at> or write to Denis Kalkofen, 00020 * Graz University of Technology, Inffeldgasse 16a, A8010 Graz, 00021 * Austria. 00022 * ======================================================================== 00023 * PROJECT: OpenVideo 00024 * ======================================================================== */ 00033 #include <openvideo/nodes/GL_TEXTURE_2D_SinkFactory.h> 00034 #include <openvideo/openVideo.h> 00035 #ifdef ENABLE_GL_TEXTURE_2D_SINK 00036 00037 using namespace openvideo; 00038 00039 00040 GL_TEXTURE_2D_SinkFactory::GL_TEXTURE_2D_SinkFactory() 00041 { 00042 } 00043 00044 00045 GL_TEXTURE_2D_SinkFactory::~GL_TEXTURE_2D_SinkFactory() 00046 { 00047 } 00048 00049 GL_TEXTURE_2D_Sink* 00050 GL_TEXTURE_2D_SinkFactory::createNode() 00051 { 00052 return new GL_TEXTURE_2D_Sink(); 00053 } 00054 00055 const char* 00056 GL_TEXTURE_2D_SinkFactory::getNodeTypeId() 00057 { 00058 return "GL_TEXTURE_2D_Sink"; 00059 } 00060 00061 #endif // ENABLE_GL_TEXTURE_2D_SINK
