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GL_TEXTURE_2D_SinkFactory.cxx

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00001 /* ========================================================================
00002  * Copyright (C) 2005  Graz University of Technology
00003  *
00004  * This framework is free software; you can redistribute it and/or modify
00005  * it under the terms of the GNU General Public License as published by
00006  * the Free Software Foundation; either version 2 of the License, or
00007  * (at your option) any later version.
00008  *
00009  * This framework is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this framework; if not, write to the Free Software
00016  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00017  *
00018  * For further information please contact Denis Kalkofen under
00019  * <kalkofen@icg.tu-graz.ac.at> or write to Denis Kalkofen,
00020  * Graz University of Technology, Inffeldgasse 16a, A8010 Graz,
00021  * Austria.
00022  * ========================================================================
00023  * PROJECT: OpenVideo
00024  * ======================================================================== */
00033 #include <openvideo/nodes/GL_TEXTURE_2D_SinkFactory.h>
00034 #include <openvideo/openVideo.h>
00035 #ifdef ENABLE_GL_TEXTURE_2D_SINK
00036 
00037 using namespace openvideo;
00038 
00039 
00040 GL_TEXTURE_2D_SinkFactory::GL_TEXTURE_2D_SinkFactory()
00041 {
00042 }
00043 
00044 
00045 GL_TEXTURE_2D_SinkFactory::~GL_TEXTURE_2D_SinkFactory()
00046 {
00047 }
00048 
00049 GL_TEXTURE_2D_Sink*
00050 GL_TEXTURE_2D_SinkFactory::createNode()
00051 {
00052     return new GL_TEXTURE_2D_Sink();
00053 }
00054 
00055 const char* 
00056 GL_TEXTURE_2D_SinkFactory::getNodeTypeId()
00057 {
00058     return "GL_TEXTURE_2D_Sink";
00059 }
00060 
00061 #endif // ENABLE_GL_TEXTURE_2D_SINK
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