
Rendering of our institute's floor |
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Textured cube (using a texture matrix) |
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A lit cube |
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Two lit cubes with depth buffering |
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A textured cube |
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Teapot, 1024 triangles and two lights |
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A shaded cube with static background |
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A lit, transparent cube |
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Alpha-textured cube with texture matrix |
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Alpha-textured shaded cube with texture matrix |
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3D Skybox rendering (camera inside a textured cube) |
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Textured MD2 character "Caleb". |