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Klimt - the Open Source
3D Graphics Library for
Mobile Devices |
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Documentation
The following Klimt documents are available
- Compiling Klimt
Explains how to compile Klimt and the supplied sample applications.
- Klimt software architecture overview
This pdf document explains the internal structure of Klimt and should
give a good head start for everybody who wants to learn more about
how Klimt works internally. Note: this document is a little bit outdated
and does not include the new rasterizer (which works using the Mesa-method
described in this document).
- API documentation
Describes how Klimt's API compares to the APIs of OpenGL & OpenGL|ES.
- Optimizing your program for Klimt
Describes how to get most performance out of Klimt.
- Porting Klimt
Describes how to port Klimt to a new platform
- Klimt math classes
Explains the concepts and implementation of Klimt's math classes.
- Rasterization code generation (old rasterizer)
Klimt's old rasterizer uses a special code generation system to create
rasterization functions for optimal speed. This document describes
how to select the function-set to be generated.
For any questions please contact klimt@studierstube.org.