Augmented Reality Anywhere and Anytime
The Handheld Augmented Reality
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This page is an overview of our in-house technology, which is not available to the public. For an overview of available AR frameworks from our group check this page: Framework availability
Our all new software framework Studierstube ES is a second general handheld AR platform. Written from scratch in mid of 2006 it represents a radical new way of doing Augmented Reality (AR) on handheld devices. Other than previous attempts it makes no compromises by using software that was primarily written for other platforms. Studierstube ES was designed from ground up to make best use of the handheld platforms.
Studierstube ES operates cross-platform (Windows, Windows CE and Symbian) and addresses graphics, video, tracking, multimedia, persistent storage, multi-user synchronisation and application authoring tools.
It offers the richest feature set and highest performance for developing Augmented Reality applications on handheld devices at the commercial market as well as in academia. It is based on over ten years of development of AR software and five years of specialization on handheld devices. As a result, Studierstube ES offers some unique features that enable handheld devices to run AR applications that were previously deemed impossible. It allows targeting a wide variety of devices (Windows CE and Symbian, with and without embedded 3D graphics acceleration) and has a convenient high-level API with cross-platform emulation capabilities.
Other than traditional stationary AR systems, mobile handheld devices give the unique possibility to allow thousands of user to share their Augmented Reality experience. For setups such as multi-user games or collaborative applications, a powerful client software is not enough: A strong and prototyping capable networking middleware is needed that allow connecting those clients. Studierstube ES is includes networking extensions that make it easy to create shared applications and games. While it can run standalone, the true power of handheld Augmented Reality becomes available when combining it with its server-side counterparts.
Highlights of the Client Software
Applications built with Studierstube ES
Studierstube ES has been the basis for several projects:
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