Augmented Reality Anywhere and Anytime |
|
Projects
Technology
Software Libraries
More
The Handheld Augmented Reality
Participate to ISMAR 2012
|
Information Presentation for Augmented Reality
Different visualization methods have been developed to achieve certain goals in Augmented Reality (AR). These methods are often tailored to the environments, they operate in. Hence, they are always well visible and able to convey the relevant information to the user. Furthermore, the final presentation is often reduced to the required amount of information using simple filtering techniques to avoid cluttered screen-space.
For instance, stationary maintenance AR applications guide a mechanic through a maintenance cycle by displaying the relevant steps to take to perform a repair. Because of the stationary setting, the visualizations are always exposed to the same environmental conditions and one style of presentation is well visible all the time. In addition, the presentation is filtered by only showing the required next steps, which are also known beforehand. Another class of AR applications are mobile applications, which are designed to fulfill a distinct task. Such applications also select from a limited set of handcrafted visualizations, which always fit to the environment. A street-side x-ray application may expose underground structures like water pipes. The provided visualizations of the pipes have a high contrast to the gray concrete ground they are overlaid on. Therefore, they are always visible for this application scenario. Clutter is avoided by manual filtering of the information by the operator.
However, now that mobile phones are on their way to become the main platform for AR applications, AR becomes available for the broad masses. This trend poses new challenges for AR visualizations. First, the environment is not known beforehand anymore. Thus using predefined visualizations may conflict with the current environment, making them barely visible or creating unaesthetic presentations. Second, the screen-estate of mobile phones is very small, which requires compact presentations so that the relevant information fits onto the screen. Hence, AR visualizations must have a compact style similar to mobile version of a webpage. When users start contributing to the AR world, the volume of data dramatically increases, making compact presentations even a greater issue.
The following projects deal with the two topics of integrating information in real world environments, and compact information presentation for small screen-estate. COLOR HARMONIZATION FOR AUGMENTED REALITY
|
copyright (c) 2011 Graz University of Technology |