Keynote Speakers: Aaron Quigley and Rob Lindeman
Constructing Reality: Digital-Physical Scaffolding
Is the relationship between human and computer akin to a dance, where each moves effortlessly responding to the movements of the other? Or, are computers just agents who do our bidding, either undertaking direct actions on our behalf or proactively determining services, information and supports we may need on a moment to moment basis? Or, should computers continue to be best thought of as simple devices which we should turn over work to as Vannevar Bush said or thinking assistants to perform the routinizable work as Licklider suggests while we focus on creative thought and decision? Neither the beautiful dance, the agent nor the simple device seems to capture our current experience of human computer interaction. Technology underpins the human experience and digital technologies in the form of devices, computers and communications are weaving themselves into the fabric of existence. The nature of this weaving is far from uniform, distributed or even fair. For some, the impact of digital technologies are far removed from their day to day life and serve only to support some of the infrastructure of where they live, if at all. For others, digital technologies form part of the substrate of their existence and living without their mobile phone, social media apps and streaming music service seems unimaginable. Between these extremes are broad swathes of the global population who rely on digital technologies for the infrastructure in their areas and services delivered to their homes. Of course, our use and indeed reliance of technology is not new. Indeed, it is one of the defining characteristics of humans and society, our fashioning of tools, instruments and technologies to help shape our world and lives. In this talk I will discuss how we have already used technology to fashion and construct our present reality and explore ways we might create new scaffolds for the future such as enhancing our senses for a myriad of reasons from correction to replacement and enhancement.Rob Lindeman is Associate Professor in the Computer Science Department at Worcester Polytechnic Institute (WPI) in Massachusetts, USA. Rob will give his keynote on
Pushing Virtual Reality: Enhancing Immersion Through Secondary Cues
Visual and audio quality in video games has reached a point where we can now provide sensory realism approaching the threshold of standard human perception. For example, single frames that used to take hours to generate for films just a decade ago can now be produced at interactive rates on commodity hardware. These techniques use a careful combination of captured and synthetic content created by artists using sophisticated, but readily available tools. So, what’s next?
In this talk, I will discuss current efforts at increasing the sense of presence in virtual reality through the use of secondary sensory cues that enhance the high-quality primary visual and sound cues used in current video games. I hope to stimulate thinking beyond standard approaches.