Thank you for joining us. Hope to see you again in 2016!


The Winter Augmented Reality Meeting will take place on February, 4-5 2015 in Graz Austria

WARM is an interdisciplinary meeting of experts in AR and related domains running its ninth installment. WARM2015 continues the success of previous WARM events (WARM'05, WARM'07, WARM'08, WARM'09, WARM'10, WARM'11, WARM'12, WARM'13, WARM'14) and will grow further this year. We expect participants from at least 15 different research institutions and companies from all over Europe and beyond.


WARM2015 is being organized by Jens Grubert and Christian Pirchheim. If you have any questions or suggestions, please feel free to contact us.


  • December 15, 2014 - Deadline for Presentation Submission
  • January 9th, 2015 - Deadline for Registration of Attendance
  • February 4 - 5 2015 - Meeting
  • February 6 - February 8, 2015 - Skiing Trip

 Keynote Speakers: Aaron Quigley and Rob Lindeman

We are really honoured to welcome Aaron Quigley from the University of St Andrews and Rob Lindeman from the Worcester Polytechnic Institute as our keynote speakers.

Aaron Quigley Aaron Quigley is the Chair of Human Computer Interaction in the School of Computer Science at the University of St Andrews in Scotland. Aaron will give his keynote on

Constructing Reality: Digital-Physical Scaffolding

Is the relationship between human and computer akin to a dance, where each moves effortlessly responding to the movements of the other? Or, are computers just agents who do our bidding, either undertaking direct actions on our behalf or proactively determining services, information and supports we may need on a moment to moment basis? Or, should computers continue to be best thought of as simple devices which we should turn over work to as Vannevar Bush said or thinking assistants to perform the routinizable work as Licklider suggests while we focus on creative thought and decision? Neither the beautiful dance, the agent nor the simple device seems to capture our current experience of human computer interaction. Technology underpins the human experience and digital technologies in the form of devices, computers and communications are weaving themselves into the fabric of existence. The nature of this weaving is far from uniform, distributed or even fair. For some, the impact of digital technologies are far removed from their day to day life and serve only to support some of the infrastructure of where they live, if at all. For others, digital technologies form part of the substrate of their existence and living without their mobile phone, social media apps and streaming music service seems unimaginable. Between these extremes are broad swathes of the global population who rely on digital technologies for the infrastructure in their areas and services delivered to their homes. Of course, our use and indeed reliance of technology is not new. Indeed, it is one of the defining characteristics of humans and society, our fashioning of tools, instruments and technologies to help shape our world and lives. In this talk I will discuss how we have already used technology to fashion and construct our present reality and explore ways we might create new scaffolds for the future such as enhancing our senses for a myriad of reasons from correction to replacement and enhancement.

Rob Lindeman Rob Lindeman is Associate Professor in the Computer Science Department at Worcester Polytechnic Institute (WPI) in Massachusetts, USA. Rob will give his keynote on

Pushing Virtual Reality: Enhancing Immersion Through Secondary Cues

Visual and audio quality in video games has reached a point where we can now provide sensory realism approaching the threshold of standard human perception. For example, single frames that used to take hours to generate for films just a decade ago can now be produced at interactive rates on commodity hardware. These techniques use a careful combination of captured and synthetic content created by artists using sophisticated, but readily available tools. So, what’s next?
In this talk, I will discuss current efforts at increasing the sense of presence in virtual reality through the use of secondary sensory cues that enhance the high-quality primary visual and sound cues used in current video games. I hope to stimulate thinking beyond standard approaches.


Call for Presentations

The fields of Computer Graphics, Augmented Reality, Computer Vision and Ubiquitous Computing are synergetic. However, the overlap and interleaving contributions of each area has yet to be expressed and understood. The domain expert, focusing and on excelling in his or her field of research may not see the connections. Our meeting is a fertile ground to connect ideas and therefore seeks a variety of topics revolving around Augmented Reality and Ubiquitous Computing.

We welcome presentations on all topics related to AR and Ubicomp including but not limited to:

  • Tracking including sensor fusion and computer vision
  • Mobile Augmented Reality
  • Ubiquitous Augmented Reality
  • Smart Environments
  • User Interface Techniques and Interaction Methods
  • Applications
  • User studies
  • Future Directions for Augmented Reality Research
  • Teaching with and about Augmented Reality

The event is organized in a style of an academic conference. Yet we want to emphasize the informal character of WARM: There will be no proceedings or referable publications. Instead we invite you to present new ideas and results in order to gain early feedback and hence improve chances for official publications.

WARM lasts for two days, each having a different focus. A detailed program will be put online after the submission deadline. We plan to have 15 min presentation slots and around 5 mins of discussion time for each presentation. Demo tables will be set up for "casual" demos. Invited is everybody happy to join actively in an open and constructive discussion.


We welcome registrations as presenter or as attendee. There are no registration costs.
If you would like to present your topic please click here
If you would like to attend without presenting please click here


This two-day workshop will be held in at the Graz University of Technology, Institute for Computer Graphics and Vision. Most of the event will take place in lecture hall i1 at Inffeldgasse 18

Graz University of Technology is comprised of various campuses. The one where WARM is held is called Inffeldgasse (or Inffeldgründe). There are two entrances to our campus, one from Sandgasse and one from Petersgasse. Both are easily accessible and have roughly the same distance to the lecture hall.

If you come by car, you can park inside the campus. You have to tell the porter that you come to WARM and the gate should open for you. If you come by public transport from a hotel close to the city center, then the tram #6 is most likely a good choice. The best stop to exit the tram is Moserhofgasse, which is at the corner of Münzgrabenstrasse and Moserhofgasse. From there it is 5 minutes of walk to the campus entrance Sandgasse or you drive two more stops to St. Peter Schulzentrum and use the entrance Petersgasse.

The location for the skiing event is within a two-hours drive from Graz. We will arrange for car sharing between local participants and guests from further away to keep the costs low. Car rental is also an option and will be considered, if necessary. Participants need to chip in for any of the transportation modes.

Accommodation and Costs

The workshop is free of charge and we will provide you with free lunch, coffee and snacks. As an attendee you have to organize hotel rooms on your own. The following hotels are close to the WARM venue:

More hotels can be found in this document or at Graz Tourismus.

Skiing Event

The skiing event will take place February 6-8 2015. We will stay at the traditional alpine chalet Linzerhaus located at a sea level of 1371m in the midst of the ski and hiking arena Wurzeralm. Manager Brigitte Skreinig and her team take care of you with home-grown specialities. The chalet provides two large guest rooms, a barbecue area, the seminar and hobby room, our sauna, spacious cellar and not least the spacious sun terrace. The perfect thing when you are looking for a change of pace!

How to get to the lift from the Linzerhaus? Of course by foot: a lift facility is located behind the hut! On the Wurzeralm, you enjoy 22 km of pistes in three different difficulty levels served by eight lifts. Especially for our young skiers, there is a children's area with magic carpet, carousel and rope tow. Additionally, the hut is bordering on a 5 km cross-country track. From the Linzerhaus you may rail, slide or snowwalk and observe the magnificent winter panorama.

Transport: The transport between Graz and Wurzeralm (about a 2h drive) will be organized during the workshop.

Ski equipment rental:
Possible directly at the base station Skiarena Wurzeralm @ INTERSPORT Pachtleitner.

Special opportunity: You have the chance to attend skiing lessons for free! Our colleague Lorenz Jaeger is a trained ski instructor and offered his services for one day. In case of interest, please get in touch with Christian Pirchheim.

Booking: At the Linzerhaus we have made the following room reservations:
Cost will be around EUR 150 per person for two nights including half-board service (breakfast and dinner). Showers/WC are located in the hall.

Contact: For making your reservation/booking, please contact Christian Pirchheim. Looking forward!

Important: We cannot guarantee your booking after Mon, Dec 22, 2014 because we must cancel our unbooked room reservations (February is high season in Austria). After that date, you can only book rooms and beds yourself by directly contacting our accomodation host:

Linzerhaus Wurzeralm
Mobile +43 664 9172965
Email: linzerhaus(at)